@pawrinces Majority of us are broke af lol
SwedishKapybara
Posts
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LF: °Ariya by Empathy -
LF: °Ariya by Empathybump
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LF: °Ariya by Empathybump
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LF: Ava (PC & Quest) By cupcakesprinkleAva (PC & Quest) - cupcakesprinkle - BOOTH
VCC and Unity 2019 Ava by CupcakeSprinkle Introducing Ava, a captivating and edgy VRChat avatar designed to unleash your darker side while maintaining a hint of cuteness. The perfect blend of emo and mystery, Ava is your ideal companion for adventures. Her wardrobe offers several outfit options, all
(cupcakesprinkle.booth.pm)
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LF: Spyke the Noctodraxbump
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Ollie by GeekieFox <3Ollie (PC Only, GogoLoco, VRMarker, & More*)
Say Hello To Ollie <3Just a Comfy Bunny Bean, Cuddles are Always Welcome Here <3First week Ollie will be 25$ and will go up in price to 35$ afterwards (45$ on Gumroad)Start Time/Date : September 5th, 2024 6:00 pm PSTEnd Time/Date : September 12th, 2024 6:00pm PSTToggle Showcase Link (Incase it acts dumb)My Others Store Links and PricesPayhip - 35$ (Cheapest Choice)Gumroad - 45$ (Ten Dollars More)Jinxxy - 40$ (5 Dollars More)TO SEE ALL FEATURES JOIN MY DISCORD SERVERExpressions -Single Hand ExpressionsBoth Hands ExpressionsALL EXPRESSION COMBINE NICELY AND MAKE THEIR OWN CUSTOM EXPRESSIONSCredits -Special Thanks -Xtended Reality - For Supporting and constantly inspiring and encouraging me <3NicolasCassie - For the Beautiful Photos <3BluLC - Thank you for always making me lil Icons when I need them I appreciate it <3Assets Used -Base - ZinpiaHead - StarlynnTwin Braids - Nessy3D (Acquired for Free from Server)Fluffy Top Bun - Nessy3DTiny Side Ponytail - Nessy3DShort Fluffy Hair With Clippable Bangs - MinkiBunny Ears & Tail - WinksRings - DaddyIssuezRomper & Ribbons - ZinpiaCardigan - TheThiccWitchCropped Hoodie - SaikuraGym Set & Gym Shirt - Nessy3DLeggings - StreliziaTank Top & Underwear - Nessy3DPlatforms & Thigh Highs - SickySlip-Ons - SezzyvrTextures & Particles -Tattoo Texture - VioletPuppyLipstick Texture - SaKuu_Face Freckles - MissyModBody Textures - Ying.VRHair Textures - NovaPieHair Alpha - CicieaaaVRHeart Particles - 鯛味噌Star Particles - LozLullabyIcon - BluLCScripts Used-Gogo Loco - FranadaMarker - MagicDedIndex Fingers - SnowwCombo Gestures - HaivrSPS - WholesomeShowcase Music-Toggle Showcase - Perfect Spawn by Loki H; Song - Die For Me By Chase AtlanticIF I FORGOT TO CREDIT YOU PLEASE LET ME KNOW AND I CAN AND WILL ADD YOU. AND IF YOU WANT ANY OF THESE ASSETS PLEASE GO BUY THEM FROM THE ORIGINAL CREATOR NOT STEAL THEM OFF MY AVI.How to upload -Create a new project using VCC (This Project Uses Unity 2022)Import VRCFuryImport Poiyomi ( This is the Version i used Poi_Toon_8.0.295)Then import Ollie's packageDouble Click on the Scene that says OPEN MEAnd Then Upload!In Game Stats -Quality - VeryPoorDownload Size - 47.61 MBTexture Memory - 119.40 MBUncompressed Size - 213.16 MBPolygons - 374,510 / 70,000Bounds - (1.37, 1.64, 0.36) / (5.00, 6.00, 5.00)Skinned Meshes - 33 / 8Basic Meshes - 0 / 16Material Slots - 48 / 16Physbone Components - 121 / 16Physbone Transforms - 425 / 128Physbone Colliders - 12 / 16Physbone Collision Check Count - 3,092 / 256Contact Count - 120 / 24Constraints - 4/300Constraint Depth - 4/80Animators - 1 / 16Bones - 377 / 256Lights - 24 / 0Particle Systems - 3 / 8Total Max Particles - 2,100 / 1,000Mesh Particle Polygons - 0 / 2,000Particle Trails - False / TrueParticle Collisions - False / TrueTrail Renderers - 1/4Audio Sources - 12 / 8My Avatar Terms Of Use And ServiceMy avatars are non-refundableDo not re sell my avatars as your own I will report you in anyway that I canRipping and Leaking my avatars is not allowedMy avatars are not to uploaded publicly unless it says other wise on the purchase page of said avatarIf something is broken on an avatar or you're having problems with one of my avatars do contact me and i will try to help as soon as possibleMy models are allowed in other games but do let me know if you plan to upload to something other then VRChat so i can write it down (Do know that my avatars may break when put on other platforms and I will not be able to help since they are made for VRChat and that is the only game I know how to make models for)I do not do uploads of avatarsI do not do custom edits of avatars, that is up to you
Gumroad (geekiefox.gumroad.com)
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LF: Ollie by Geekiefoxbump
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LF chryzoz avatarsbump
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NSFW Female Novabeast by DakotasStudiosbump
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NSFW Female Novabeast by DakotasStudios -
Novabeast NSFW OG Modelbump
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LF Lilith Dragon by Koritahbump
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LF | Lilith Dragon | Vrchat avatar Pc+Quest|bump
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LF: Meyocobump
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LF: MayhemAnagram model (NSFW)bump (I kinda doubt we gonna get this avi)
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NSFW Voice lines for VRChat Contact Penetration System by PixiePups -
LF: FENRIR by Remibump
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AEROCH 45 by SPEK STROMAEROCH 45 | 1.11
Sci-fi style semi-auto/automatic switchable 20rounds pistol with 7 colors / left,right / 1.0 scale, 0.5 scale variation (1.0 scale is fitted to Novabeast. / 0.5 scale is fitted to Manuka)Tested in write defaults on status (Can't assure in write defaults off status.)Avatar not included.Can't use in Quest version. only can use in PC version.Reviews are really helpful to my work.If you have any question, please contact to meX | https://twitter.com/AXLYK45Discord | axlykRFLX_ sight added in 1.1 version. now can adjust reticle's scale, emissive strength, move x/y axis.it may not be zeroed out to your avatar. In this case, you can adjust the location of the reticle from the RFLX_ menu within the in-game menu.In MenuIf you haven't unpacked the prefab, it may be okay to overwrite the newer Unitypackage, but if you have a problem, I recommend erasing the old version of the file and bringing new one. If you unpacked the prefab, you may need to import the new version prefab into your avatar.This firearm is my first to create a complex FX structure, so it could be little buggy.I plan to patch the bugs that are found as much as possible, so please understand this. 😊Redistribution, resale, upload to public, and re-sell after modification is prohibited.For optimization, texture size was set to a smaller size within Unity. Except for Matcap, most of them are made based on 4K, so please use them according to the situation.RequirementsliltoonVRCFuryIncludes.Unitypackage.SPP (2023)This item use39,403 tris each (Gun - 4,771 | Magazine - 990 | Cartridge - 774 | RFLX_ - 2,358 and others are for gimmicks... 😢)22 materials each9 bones each1 float, 13 bool parameters (2 float, 23 bool parameters if akimbo)(one and akimbo) 3.07mb texture memory2.86/2.88mb download sizeHow to setup1. Import .unitypackage file to project.2. Load prefab that you want (_SPK_STRM_\AEROCH 45\_PREFAB | L for left-hand, R for right-hand). You can load only one hand or both hands.3. Adjust the position to fit the avatar. (If it already fits, proceed to step 4)3-A. Adjust the weapon storage position.Move the _StorePosition_Main_ object within the prefab to the desired storage position.3-B. Adjust the position of the primary hand.Move the _HandPosition_Main_ object within the prefab to fit the primary hand position. (If you chose the L prefab, the primary hand is the left hand, and for the R prefab, it is the right hand.)3-C. Adjust the position of the new magazine.The new magazine can only be picked up when the existing magazine of the gun is removed.Move the _StorePosition_Sub_ object within the prefab to the desired position for the new magazine.3-D. Adjust the position of the secondary hand. Within the prefab, move the _HandPosition_Sub_ object within the prefab to fit the secondary hand position. (If you chose the L prefab, the secondary hand is the right hand, and for the R prefab, it is the left hand.)4. Set up the colliders.(This step allows the opposite gun's slide to be pulled back using the barrel when both L and R prefabs are used.If this is not needed, you can skip this step.)Within the prefab, find the Colliders item inside the Collision item in the VRC Phys Bone component of _PB_\Slide Collide. Then, drag and drop the _PBC_Slide (Armature\AEROCH 45\_PBC_Slide) of the opposite hand (R if you are editing the L prefab, L if you are editing the R prefab) from within the prefab into the empty slot of Element 0.How to usePicking Up the GunTo pick up the gun, Move main hand towards the grip of the gun -> HandOpen pose -> FingerPoint pose.To reattach it to the store position, place your hand near the store position -> Fist pose -> HandOpen pose.Firing the GunTo fire the gun, FingerPoint pose -> Fist pose.Eject MagazineTo remove the magazine, keep ThumbsUp pose the main-hand.and the magazine will be ejected after a short delay.If the gun is held at a too high angle, the magazine is not pulled out.If you change to a different pose before the magazine is fully ejected, it will be reinserted.This prevents accidental removal of the magazine.Inserting a New MagazineTo pick up a new magazine, existing magazine must be removed from the gun.With the magazine removed,place your sub-hand near the position where the magazine is stored -> HandOpen pose -> Fist pose.Bring the magazine to the gun’s magazine well, and it will be inserted.If you wish to return the magazine to its original position, place it back at the original position -> Fist pose -> HandOpen pose.ReloadingAfter the magazine is inserted, if you’ve used up all the remaining ammo and the slide is locked back, RockNRoll pose to reload.In other situations, you can manually rack the slide, or if you are in akimbo mode (if you have followed setting 4 in How to setup)you can push the slide with the barrel of the opposite gun to reload.Checking Remaining AmmoTo check the remaining ammo, you can look at the indicator on the back of the slide to see the ammo count and chamber statusor Gun pose at the magazine to check its status. (In this case, assuming a pose other than the Gun pose will reattach the magazine to the pistol.)Spinning the GunTo spin the gun, HandOpen pose and swing your hand upwards.(If the Spin to Refill Ammo option in the menu’s Mode is enabled, spinning the gun will refill the ammo.)ModeThe mode section in the menu allows you to toggle Automatic(between semi-auto / automatic fire), Infinity Ammo mode,and the Spin to Refill Ammo that refills ammo when spinning the gun.The Infinity Ammo and Spin to Refill Ammo modes only apply when a magazine is inserted and there is a bullet in the chamber.You can also switch between semi-auto and automatic by RockNRoll pose with both hands.IndicatorThe indicator at the back of the slide displays the remaining ammo count.Above the number, it shows whether the chamber is loaded, and below the number, it indicates the selective fire status.(A thin bar represents semi-auto mode, and a thick bar represents automatic fire mode.)Advanced color customizeThis asset's materials are can change colors easily.Go to the Main Color tab of the material that you want to change color, and just change the color.A/B/D/C/E/F/G prefab's 1,2,3,4 parts of this asset are same to setting. (Material files are stored in _SPK_STRM_\AEROCH 45\_MAT)Version history240602 | 1.0Launch240607 | 1.1Added RFLX_ Sight and fixed particle doesn't scale with avatar when scale avatar size ingame.(reticle adjustments are local. so others can't see changes.) Pistol's separated 3 materials now merged in 1 material for optimization.240901 | 1.11Changed existing Constraint to VRC Constraint
Gumroad (spkstrm.gumroad.com)
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FOUND: Chihiro by Darcybump
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LF: MayhemAnagram model (NSFW)bump