Just to help anyone in this thread having issues. All you have to do is remove .gz from the unity file, and it'll make it a unity package that you can import. A little update though all in all, it uses UnityChanToonShader, as its shader.
https://unity-chan.com/download/releaseNote.php?id=UTS2_0&lang=en - This is the shader required.
Testing it with gesture manager and everything, the model seems to work fine. Just for future reference, if anything unity related is ending with .gz, just remove the .gz or rename it to something you want with unitypackage being the extension. Example... Gorba.unitypackage.gz > Gorba.unitypackage