Novabeast Fluffy Tail
A fluffy tail! While this tail was designed with the Novabeast in mind, it can be used with any avatar. There are two versions to use. One uses its own material and the included instructions show how to set it up. The other has the UVs mapped to use the same texture as the existing fluff texture of the Novabeast, and requires some blender and Unity knowledge to setup. This version is more optimized, but due to the size of the tail compared to the rest of the fluff, the texture resolution on the combined version is pretty low, so it is best used if you plan give each whole fluff its own color. Both versions include Ambient Occlusion maps for shading and their own substance painter files. There are included animations for toggling the tail, scaling the tail, and controlling the tail. The scaling and controlling animations use the same parameters as the existing tail on the Novabeast.Since the Novabeast is expecting an update from Kitto to fix the importing and exporting issues with Blender, this product will be updated following that, with video instructions on using the tail designed for the existing fluff texture, as it involves work in Blender. In the meantime, for all you blender savvy people, you'll notice your bones are rotated 90 degrees when importing to Blender, and it breaks when exported back to Unity. To fix this, flip the primary and secondary axes when importing to blender, and flip them back when exporting to Unity! This is done in the settings on the right of the pop-up menu when importing or exporting an FBX in Blender.
Gumroad (blizzball.gumroad.com)