@TyeXO Aha! 8% is exactly in the ballpark of 7-15% I was expecting it to be. that makes a lot of sense.
On the subject of unpopular bases: You do make a perfect point that pushing on a bunch of unpopular bases can be a waste of time. way I see it, if the workflow becomes muscle memory and you can knock it out in an hour or two on a random afternoon to set up an already-made asset for an unpopular base, I feel like doing up an asset for an unpopular base, even if it's nothing special, might be a good way to change pace. Working with the same bases all the time can be tiring, burnout is real and you will feel it even if there's monetary gain involved. It's really up to the asset creator and their skill level to determine if it's worth their time and if they want to put in the effort at the end of the day. but a change of pace should always be planned for and executed on the regular. it stops blocks from forming and culls procrastination... in some cases, you may learn something new along the way that helps to improve future works.
You're also 100% correct about not rushing stuff out the moment a new base comes out, absolutely. Wait a few weeks if anything, if not at least a month or two. as I was saying in the prior post, hype train will start dwindling off, and the people that matter will be more likely to see or be recommended your created asset.
On finding what people are using: At least in the Western world of things, Quest standalone users outnumber PC users by a considerable margin (based on vrchat.community graph statistics), and the vast majority of PC users that do buy avatars for upload rarely customize or use a rather heavy Western base (this includes the people mirror-dwelling in Black Cat and Midnight Rooftop high off their rocker and shouting profanities, yes.) I don't know what the ratio is for the Eastern/Asian portion of VRC. This does bring the sample size for what people are using down by a lot, even moreso if they're using a publicly-uploaded model that AvatarDMCA hasn't hit yet... IMHO you're better off going into random Japanese VRC public instances and wandering around nonchalantly to observe there for a better sample size as it's my understanding that people generally get ostracized for using a public booth avatar regularly as it's against social norms.
I think the only thing that hasn't been properly mentioned is an asset's licensing. with Booth, VN3 is the generally accepted norm, and a lot easier to read than the other one that's been going around. These should be in the product screenshots for an asset at the very end so there's no need to link a google drive PDF as on most bases and assets that have them. A lot of creators I've seen still do it this way and it saves time. Of course these should be included with the asset in the zip file as well.