Download Link (workupload.com)
I know that someone here asked me to quest convert more of Melons stuff, I recently got an upload commission for a quest user for Cowbot, so here is that, but some things first!
She has no tail!! I know, the horror!!! The physbone components for her tail went over the count for quest and she had a tail swaying animation and it looked so weird, but her tail isn't actually gone, it's just shrunk, if you know how to fix the issue of the tail being too many physbone components and you want her tail back, on her pc project, just walk down the armature in the hierarchy until you see the tail bone, copy the scale components and then paste them into your quest projects and then boom, the tail is back to its normal size!
The pull clothing doesn't work, its physbones, not a contact point, and I had to put physbones where they matter!
My customer does like sps toggles despite being a quest user, so no need to add sps to the quest side!
The hue shifts should work on quest, as well as the emissions, this goes for body and clothes!
There isn't a scene, just a prefab named, "put me in coach!!!" since I like to do two separate projects when I quest convert, just drag that prefab into the hierarchy and upload, make sure you attach your blueprint ID!!
You will need Vrcfury, questools, gogoloco, and gesture manager, you can add whatever else you want, but I would recommend thrys performance tools!
Enjoy!