@Torph-the-Floof thats 100% valid question lol. As far as i know u have to make seperate materials with seperate png textures which takes up more space(quest can only have 10 mb and a decent looking png texture is at least 1 mb or 0.35). Meanwhile on pc its just a toggle with poiyomi shaders that allows hue shift easily with a slider. for quest its not really hue shift more so material swapping. Hope ur day is good : 3
edit:idk the avi creator or anythin and i agree with that point xD just wanted to share some unity knowledgeee plus im stoned. Love yall