<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[editing blendshapes on .asset files, or renaming blendshapes within unity?]]></title><description><![CDATA[<p dir="auto">i am trying to use the facetracking blendshapes on this avi, the issue is the blendshape names are lower case (refer to image below), the model is split into .asset files and not an fbx, how can i rename these so i can use them for ft? <img src="/assets/uploads/files/1772331177938-c2fe4fb5-9ca0-4ca9-bf05-5bb6d19acc28-image.png" alt="c2fe4fb5-9ca0-4ca9-bf05-5bb6d19acc28-image.png" class=" img-fluid img-markdown" width="475" height="432" /> <img src="/assets/uploads/files/1772331229860-812b5905-2546-4aeb-b22b-d8d1962addaf-image.png" alt="812b5905-2546-4aeb-b22b-d8d1962addaf-image.png" class=" img-fluid img-markdown" width="546" height="89" /></p>
]]></description><link>https://forum.ripper.store/topic/97067/editing-blendshapes-on-.asset-files-or-renaming-blendshapes-within-unity</link><generator>RSS for Node</generator><lastBuildDate>Thu, 24 Sep 2026 00:04:08 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/97067.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 01 Mar 2026 02:14:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to editing blendshapes on .asset files, or renaming blendshapes within unity? on Thu, 25 Jun 2026 07:11:43 GMT]]></title><description><![CDATA[<p dir="auto">Bump</p>
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