<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Looking for help with sps/deformation for Booth model "Lime"]]></title><description><![CDATA[<p dir="auto">So Ive been trying to build a Lime avatar with as much features as possible. Ive done almost everything i could do and I added dps and that was converted into sps. which seems to have worked as plugs are pulled towards sockets. Was wondering if anyone out there had working deformation for these types of models and if so share how and what was used. Right now Im using: <a href="https://atelier-urabe.booth.pm/items/5547210" rel="nofollow ugc">https://atelier-urabe.booth.pm/items/5547210</a>, VrcFury, ModularAvater, and a bunch of other unity tools but not against changing assets(or buying assets from booth if it makes it easier). This is the last thing I want to do to this avatar but cant figure it out after days now.</p>
]]></description><link>https://forum.ripper.store/topic/96343/looking-for-help-with-sps-deformation-for-booth-model-lime</link><generator>RSS for Node</generator><lastBuildDate>Sun, 04 Oct 2026 16:16:21 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/96343.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 24 Feb 2026 04:12:28 GMT</pubDate><ttl>60</ttl></channel></rss>