<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[rigging a usable fbx from armored core]]></title><description><![CDATA[<p dir="auto">i have a fbx of a armored core, white glint from ac 4, that im trying to get set up for vrchat, but its layout is confusing for me, its rigged but the different sections of the armature a separated, legs, arms, head, and chest is there anyone that could possibly rig it for me? id greatly appreciate it. <img src="/assets/uploads/files/1769409214524-screenshot-2026-01-26-001008.png" alt="Screenshot 2026-01-26 001008.png" class=" img-fluid img-markdown" width="1079" height="1066" /><br />
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]]></description><link>https://forum.ripper.store/topic/92169/rigging-a-usable-fbx-from-armored-core</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 12:17:04 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/92169.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 26 Jan 2026 06:37:56 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to rigging a usable fbx from armored core on Thu, 12 Feb 2026 03:57:43 GMT]]></title><description><![CDATA[<p dir="auto">awesome thanks, i appreciate the help, ill take a look and see what i can do</p>
]]></description><link>https://forum.ripper.store/post/1546715</link><guid isPermaLink="true">https://forum.ripper.store/post/1546715</guid><dc:creator><![CDATA[EmpororProtects]]></dc:creator><pubDate>Thu, 12 Feb 2026 03:57:43 GMT</pubDate></item><item><title><![CDATA[Reply to rigging a usable fbx from armored core on Mon, 26 Jan 2026 06:39:10 GMT]]></title><description><![CDATA[<p dir="auto">i only require the set up fbx, i can set up materials and toggles, its just blender that is not my best strongsuit</p>
]]></description><link>https://forum.ripper.store/post/1500752</link><guid isPermaLink="true">https://forum.ripper.store/post/1500752</guid><dc:creator><![CDATA[EmpororProtects]]></dc:creator><pubDate>Mon, 26 Jan 2026 06:39:10 GMT</pubDate></item></channel></rss>