<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LF: Planes/Maps/Assets Sacc's Flight System]]></title><description><![CDATA[<p dir="auto"><a href="https://studiosymphony.booth.pm/" rel="nofollow ugc">https://studiosymphony.booth.pm/</a><br />
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]]></description><link>https://forum.ripper.store/topic/89716/lf-planes-maps-assets-sacc-s-flight-system</link><generator>RSS for Node</generator><lastBuildDate>Sat, 19 Sep 2026 02:45:03 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/89716.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 08 Jan 2026 05:13:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Wed, 08 Jul 2026 16:20:17 GMT]]></title><description><![CDATA[<p dir="auto">Can someone please tell me how to make the ship be at the same level as the water? Every time I place the ship in the scene, it sinks to the bottom of the sea when I enter the world, and I'm going crazy trying to find the option to change the buoyancy level.</p>
]]></description><link>https://forum.ripper.store/post/2006257</link><guid isPermaLink="true">https://forum.ripper.store/post/2006257</guid><dc:creator><![CDATA[vidriox85]]></dc:creator><pubDate>Wed, 08 Jul 2026 16:20:17 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Wed, 21 Jan 2026 18:04:16 GMT]]></title><description><![CDATA[<p dir="auto">bump</p>
]]></description><link>https://forum.ripper.store/post/1487821</link><guid isPermaLink="true">https://forum.ripper.store/post/1487821</guid><dc:creator><![CDATA[RR32]]></dc:creator><pubDate>Wed, 21 Jan 2026 18:04:16 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Thu, 15 Jan 2026 03:01:52 GMT]]></title><description><![CDATA[<p dir="auto">bump</p>
]]></description><link>https://forum.ripper.store/post/1470575</link><guid isPermaLink="true">https://forum.ripper.store/post/1470575</guid><dc:creator><![CDATA[RR32]]></dc:creator><pubDate>Thu, 15 Jan 2026 03:01:52 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Fri, 09 Jan 2026 16:10:49 GMT]]></title><description><![CDATA[<p dir="auto">big bump</p>
]]></description><link>https://forum.ripper.store/post/1455635</link><guid isPermaLink="true">https://forum.ripper.store/post/1455635</guid><dc:creator><![CDATA[Fluttershy]]></dc:creator><pubDate>Fri, 09 Jan 2026 16:10:49 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Fri, 09 Jan 2026 15:14:22 GMT]]></title><description><![CDATA[<p dir="auto">bump</p>
]]></description><link>https://forum.ripper.store/post/1455520</link><guid isPermaLink="true">https://forum.ripper.store/post/1455520</guid><dc:creator><![CDATA[Pocholo]]></dc:creator><pubDate>Fri, 09 Jan 2026 15:14:22 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Planes/Maps/Assets Sacc's Flight System on Thu, 08 Jan 2026 11:47:46 GMT]]></title><description><![CDATA[<p dir="auto">bump</p>
]]></description><link>https://forum.ripper.store/post/1452583</link><guid isPermaLink="true">https://forum.ripper.store/post/1452583</guid><dc:creator><![CDATA[Pocholo]]></dc:creator><pubDate>Thu, 08 Jan 2026 11:47:46 GMT</pubDate></item></channel></rss>