<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to export ripped avatar as fbx]]></title><description><![CDATA[<p dir="auto">Quick horrible tutorial in case someone wants to edit an ripped avatar. Sorry for my horrible english</p>
<p dir="auto">Thought this might help someone. Also I won't guide on ripping avatars or turning them into working files, there are bunch of tutorials about that</p>
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<p dir="auto">Go to your project folder and open Packages folder. In the folder open the manifest file and at the bottom under "com.unity.modules.xr": "1.0.0", (or whatever it is in your file) paste "com.unity.formats.fbx": "5.1.1" It should add the fbx exporter</p>
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<p dir="auto">Now put your avatar prefab in the hierarchy and open it, it should show all the avatar model files, gogoloco (you can ignore it) and armature (name may be different depending on avatar). Select model files and armature <img src="https://i.postimg.cc/P593zwD1/example.png" alt="example" class=" img-fluid img-markdown" />. Right click and select export to fbx, set the file name and then set export format to binary and don't touch anything else (atleast I don't), click export and it should now be an fbx file in the project file</p>
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<p dir="auto">Use this addon <a href="https://forum.ripper.store/topic/19179/dl-better-fbx-importer-exporter-5-4-10?_=1766955377733">https://forum.ripper.store/topic/19179/dl-better-fbx-importer-exporter-5-4-10?_=1766955377733</a> (I had issues with regular fbx importer) and import it into blender. The model now should have all weights and blendshapes</p>
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]]></description><link>https://forum.ripper.store/topic/88338/how-to-export-ripped-avatar-as-fbx</link><generator>RSS for Node</generator><lastBuildDate>Thu, 17 Sep 2026 14:51:13 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/88338.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 28 Dec 2025 21:33:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to export ripped avatar as fbx on Mon, 13 Apr 2026 01:56:56 GMT]]></title><description><![CDATA[<p dir="auto">i am very confused i really wanna put this one model into fbx and idk how and this made my brain die</p>
]]></description><link>https://forum.ripper.store/post/1725307</link><guid isPermaLink="true">https://forum.ripper.store/post/1725307</guid><dc:creator><![CDATA[nyxelai]]></dc:creator><pubDate>Mon, 13 Apr 2026 01:56:56 GMT</pubDate></item><item><title><![CDATA[Reply to How to export ripped avatar as fbx on Wed, 18 Feb 2026 07:56:29 GMT]]></title><description><![CDATA[<p dir="auto">Small update, if bone names are fucked, uncheck Compatible Naming when exporting</p>
]]></description><link>https://forum.ripper.store/post/1564189</link><guid isPermaLink="true">https://forum.ripper.store/post/1564189</guid><dc:creator><![CDATA[felicity454]]></dc:creator><pubDate>Wed, 18 Feb 2026 07:56:29 GMT</pubDate></item><item><title><![CDATA[Reply to How to export ripped avatar as fbx on Wed, 07 Jan 2026 19:38:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/td" aria-label="Profile: TD">@<bdi>TD</bdi></a><br />
That works too, I had to export one avatar as glb/gltf because the fbx exporter removed some materials</p>
]]></description><link>https://forum.ripper.store/post/1450704</link><guid isPermaLink="true">https://forum.ripper.store/post/1450704</guid><dc:creator><![CDATA[felicity454]]></dc:creator><pubDate>Wed, 07 Jan 2026 19:38:11 GMT</pubDate></item><item><title><![CDATA[Reply to How to export ripped avatar as fbx on Tue, 06 Jan 2026 01:57:49 GMT]]></title><description><![CDATA[<p dir="auto">Alternatively you could use PMX Export tool, as it also features a neat GLB/GLTF exporter tool that has helped me in both models and whole maps/scenes</p>
<p dir="auto"><a href="https://tstorage.info/wmc4t6q8gni4" rel="nofollow ugc">https://tstorage.info/wmc4t6q8gni4</a></p>
<p dir="auto">I use Unity 2020 3.24f1 with this tool but I'm certain it works for later Unity versions too</p>
]]></description><link>https://forum.ripper.store/post/1446482</link><guid isPermaLink="true">https://forum.ripper.store/post/1446482</guid><dc:creator><![CDATA[TD]]></dc:creator><pubDate>Tue, 06 Jan 2026 01:57:49 GMT</pubDate></item></channel></rss>