<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How do Booth creators make assets for so many Bases?]]></title><description><![CDATA[<p dir="auto">I'm here manually fitting clothes in blender onto a non supported base and I'm wondering how some creators are able to make clothes that fit like 20+ different bases.</p>
<p dir="auto">Is there some tool they use or is it just pure madness that I've yet to attain lmao</p>
]]></description><link>https://forum.ripper.store/topic/86106/how-do-booth-creators-make-assets-for-so-many-bases</link><generator>RSS for Node</generator><lastBuildDate>Mon, 28 Sep 2026 11:42:52 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/86106.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 12 Dec 2025 19:02:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How do Booth creators make assets for so many Bases? on Sat, 13 Dec 2025 12:44:53 GMT]]></title><description><![CDATA[<p dir="auto">Mom(xD) is correct. Make the fit once, and the rest is all repetition and manual labor.</p>
]]></description><link>https://forum.ripper.store/post/1385944</link><guid isPermaLink="true">https://forum.ripper.store/post/1385944</guid><dc:creator><![CDATA[TyeXO]]></dc:creator><pubDate>Sat, 13 Dec 2025 12:44:53 GMT</pubDate></item><item><title><![CDATA[Reply to How do Booth creators make assets for so many Bases? on Sat, 13 Dec 2025 03:26:51 GMT]]></title><description><![CDATA[<p dir="auto">For the most part, afaik, they make it for one body and then go through the process of manually adjusting it (The mesh, bone positions/names, and weight painting) to every avatar they intend the outfit to fit onto. If it was something as simple as a tool, more outfits would support more avatars.</p>
]]></description><link>https://forum.ripper.store/post/1385112</link><guid isPermaLink="true">https://forum.ripper.store/post/1385112</guid><dc:creator><![CDATA[mom]]></dc:creator><pubDate>Sat, 13 Dec 2025 03:26:51 GMT</pubDate></item></channel></rss>