<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GIFT: 2D Eye Tracking with Xiexe's Unity Shader]]></title><description><![CDATA[<p dir="auto">I have been working on a lot of Sonic models over the years and I could never for the life of me figure out how to do proper 2D eye tracking without it going into the head of the model or the whites of the eyes.</p>
<p dir="auto">SO! I looked it up and I found something that actually works.</p>
<p dir="auto">Here is a tutorial: <a href="https://www.youtube.com/watch?v=fV6WsAgmXko" rel="nofollow ugc">https://www.youtube.com/watch?v=fV6WsAgmXko</a></p>
<p dir="auto">Here is the DL: <a href="https://github.com/Xiexe/Xiexes-Unity-Shaders/releases/tag/v3.5.1" rel="nofollow ugc">https://github.com/Xiexe/Xiexes-Unity-Shaders/releases/tag/v3.5.1</a></p>
<p dir="auto">I hope this helps someone looking for this. I could've used this a LONG time ago. ^^;</p>
]]></description><link>https://forum.ripper.store/topic/83529/gift-2d-eye-tracking-with-xiexe-s-unity-shader</link><generator>RSS for Node</generator><lastBuildDate>Sat, 19 Sep 2026 14:56:02 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/83529.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 23 Nov 2025 04:31:45 GMT</pubDate><ttl>60</ttl></channel></rss>