<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Making Clothing Dlcs?]]></title><description><![CDATA[<p dir="auto">I havent been able to figure out how people make clothing dlcs for other models like godfalls avis.</p>
<p dir="auto"><a href="https://ko-fi.com/s/0486379aec" rel="nofollow ugc">Drag and drop dlc example</a></p>
<p dir="auto">Mainly looking how I would rig it in blender so it moves with the model when armature linked in unity</p>
]]></description><link>https://forum.ripper.store/topic/83093/making-clothing-dlcs</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 12:48:34 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/83093.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 20 Nov 2025 00:29:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Making Clothing Dlcs? on Mon, 22 Dec 2025 03:07:07 GMT]]></title><description><![CDATA[<p dir="auto">That process is pretty simple.<br />
If the clothing have its own armature then you unpack the clothing (just unpack, not FULLY) and you drag and drop every bone it has into your model's armature where it will be affected. Arms go to arms, legs go to legs, etc.<br />
You just keep doing that. You don't need to do head or neck if the clothing won't be affected by those parts.</p>
<p dir="auto">If its just the clothes, then you unpack it like I said before and you drag that onto the model. Done. Be sure to resize it if needed of course.</p>
]]></description><link>https://forum.ripper.store/post/1408699</link><guid isPermaLink="true">https://forum.ripper.store/post/1408699</guid><dc:creator><![CDATA[ALilRotten]]></dc:creator><pubDate>Mon, 22 Dec 2025 03:07:07 GMT</pubDate></item></channel></rss>