<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Need help from anyone who's experienced with blender or unity!]]></title><description><![CDATA[<p dir="auto">This is gonna weird to explain but pls bare with me<br />
I want to swap the head on my avatar and put the head on a different body BUT the head has FT (The body and head are already merged together)</p>
<p dir="auto">Is there a way for me to keep the face tracking on the head while I put the head on a different body? (I tried searching around and didnt rlly see anyone with a tut so I thought id ask before i spent hours in blender ;3;</p>
]]></description><link>https://forum.ripper.store/topic/82456/need-help-from-anyone-who-s-experienced-with-blender-or-unity</link><generator>RSS for Node</generator><lastBuildDate>Sun, 27 Sep 2026 00:22:04 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/82456.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 14 Nov 2025 10:11:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Need help from anyone who's experienced with blender or unity! on Sat, 15 Nov 2025 06:28:42 GMT]]></title><description><![CDATA[<p dir="auto">If the head has face tracking, it stays with it since it's blendshapes! You just need the shape keys for FT. I did this with some models before :3<br />
(correct me if I'm wrong though)</p>
]]></description><link>https://forum.ripper.store/post/1311531</link><guid isPermaLink="true">https://forum.ripper.store/post/1311531</guid><dc:creator><![CDATA[SugarJuneBug]]></dc:creator><pubDate>Sat, 15 Nov 2025 06:28:42 GMT</pubDate></item></channel></rss>