<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LF: Help with Minase Physbones for Pecs & Bulge]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1761154278416-screenshot-2025-10-22-193110.png" alt="Screenshot 2025-10-22 193110.png" class=" img-fluid img-markdown" width="318" height="321" /></p>
<p dir="auto"><a href="https://boothplorer.com/avatar/4013951" rel="nofollow ugc">Minase</a></p>
<p dir="auto">Is there someone who could help adding Physbones for Pecs &amp; Bulge? or have tips how to do this?</p>
]]></description><link>https://forum.ripper.store/topic/79548/lf-help-with-minase-physbones-for-pecs-bulge</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 02:17:39 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/79548.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Oct 2025 17:33:23 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LF: Help with Minase Physbones for Pecs & Bulge on Thu, 23 Oct 2025 15:38:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/tyexo" aria-label="Profile: TyeXO">@<bdi>TyeXO</bdi></a> thanks appreciate it</p>
]]></description><link>https://forum.ripper.store/post/1252838</link><guid isPermaLink="true">https://forum.ripper.store/post/1252838</guid><dc:creator><![CDATA[AssetSeeker]]></dc:creator><pubDate>Thu, 23 Oct 2025 15:38:25 GMT</pubDate></item><item><title><![CDATA[Reply to LF: Help with Minase Physbones for Pecs & Bulge on Thu, 23 Oct 2025 09:49:42 GMT]]></title><description><![CDATA[<p dir="auto">The only tip is blender. Add bones, weight paint those bones, and then any clothing you add with need also be put into blender, and then have those bones you added onto minase merged and also weight painted to the clothing of choice so that there’s no clipping. And then once exported back in unity, you’ll add the physbones there.</p>
]]></description><link>https://forum.ripper.store/post/1252252</link><guid isPermaLink="true">https://forum.ripper.store/post/1252252</guid><dc:creator><![CDATA[TyeXO]]></dc:creator><pubDate>Thu, 23 Oct 2025 09:49:42 GMT</pubDate></item></channel></rss>