<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME]]></title><description><![CDATA[<p dir="auto">Hello! Everyone that currently seeing this right now. I found this <a href="https://x.com/Hamungni_/media" rel="nofollow ugc">Twitter user</a> and I cannot help but wonder how they were able to make their material look so shiney and aesthetically pleasing. From what I gathered I know that they use Poiyomi but I am a Liltoon user and I have seen other users do the same thing! I was wondering how can this be done or is there a Booth shop somewhere that might be selling a material package that's pretty similar. I am still really knew to unity so I am not really sure how to perfect a material that's extremely similar to this, if someone can do it and share that would be so awesome, either way I would really appreciate the help so much if someone can explain or just respond in general. <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/2764.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--heart" style="height:23px;width:auto;vertical-align:middle" title="&amp;lt;3" alt="❤" /></p>
<h1>EXAMPLE ONE</h1>
<p dir="auto"><img src="/assets/uploads/files/1759381521565-giov0chayaadxwo-resized.jpg" alt="GioV0chaYAADxwO.jpg" class=" img-fluid img-markdown" width="4096" height="2731" /></p>
<h1>EXAMPLE TWO</h1>
<p dir="auto"><img src="/assets/uploads/files/1759381534298-gyu2paybeaaubbt-resized.jpg" alt="GYu2PaYbEAAuBbT.jpg" class=" img-fluid img-markdown" width="3277" height="4096" /></p>
]]></description><link>https://forum.ripper.store/topic/76787/how-to-mimick-this-material-please-someone-help-me</link><generator>RSS for Node</generator><lastBuildDate>Wed, 23 Sep 2026 09:58:06 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/76787.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Oct 2025 05:05:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME on Fri, 10 Oct 2025 01:10:32 GMT]]></title><description><![CDATA[<p dir="auto">I am no expert, but I think they went into the settings in Unity of the preferred shader and went down to the section that says 'Metallic' or something around those lines.<br />
You would just have to play with the settings a bit to get your desired outcome.<br />
Other than that its something they did in Blender for renders using the shaders tab.</p>
]]></description><link>https://forum.ripper.store/post/1215949</link><guid isPermaLink="true">https://forum.ripper.store/post/1215949</guid><dc:creator><![CDATA[ClosetGhost]]></dc:creator><pubDate>Fri, 10 Oct 2025 01:10:32 GMT</pubDate></item><item><title><![CDATA[Reply to HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME on Fri, 03 Oct 2025 00:42:26 GMT]]></title><description><![CDATA[<p dir="auto">bump for help</p>
]]></description><link>https://forum.ripper.store/post/1198043</link><guid isPermaLink="true">https://forum.ripper.store/post/1198043</guid><dc:creator><![CDATA[theyadoreyuki]]></dc:creator><pubDate>Fri, 03 Oct 2025 00:42:26 GMT</pubDate></item><item><title><![CDATA[Reply to HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME on Thu, 02 Oct 2025 14:12:36 GMT]]></title><description><![CDATA[<p dir="auto">bumpy</p>
]]></description><link>https://forum.ripper.store/post/1196676</link><guid isPermaLink="true">https://forum.ripper.store/post/1196676</guid><dc:creator><![CDATA[theyadoreyuki]]></dc:creator><pubDate>Thu, 02 Oct 2025 14:12:36 GMT</pubDate></item><item><title><![CDATA[Reply to HOW TO MIMICK THIS MATERIAL? PLEASE SOMEONE HELP ME on Thu, 02 Oct 2025 05:20:21 GMT]]></title><description><![CDATA[<p dir="auto">bumpy</p>
]]></description><link>https://forum.ripper.store/post/1195998</link><guid isPermaLink="true">https://forum.ripper.store/post/1195998</guid><dc:creator><![CDATA[theyadoreyuki]]></dc:creator><pubDate>Thu, 02 Oct 2025 05:20:21 GMT</pubDate></item></channel></rss>