<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Roblox animations to VRChat]]></title><description><![CDATA[<p dir="auto">I'm asking if there's a way to get some animations from Roblox to use for VRChat as custom emotes. If anyone is familiar with Something Evil Will Happen (SEWH) there's a handful of animations that I don't believe are available anywhere beside some of the obvious ones. If not then it's not a big deal, if anything I would ask if there's anywhere else that has animation rigs beside mixamo.</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=3qKTyC1WESs" rel="nofollow ugc">https://www.youtube.com/watch?v=3qKTyC1WESs</a></p>
]]></description><link>https://forum.ripper.store/topic/74033/roblox-animations-to-vrchat</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 13:25:40 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/74033.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 10 Sep 2025 05:04:55 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Roblox animations to VRChat on Tue, 09 Dec 2025 19:08:49 GMT]]></title><description><![CDATA[<p dir="auto">So, obviously animations have a rig and they only work on those rigs.</p>
<p dir="auto">For porting these, I can't really imagine a way of this being possible out of the sky.</p>
<p dir="auto">What I think the approach is, is to Re-map the rigs to another rig. So you map the bones and link them to other bones, similar to how you map the rigs in VR Chat.</p>
<p dir="auto">I am not sure if this here works <a href="https://github.com/Mwni/blender-animation-retargeting" rel="nofollow ugc">https://github.com/Mwni/blender-animation-retargeting</a></p>
<p dir="auto">or this <a href="https://www.youtube.com/watch?v=qnJFOSisDLQ" rel="nofollow ugc">https://www.youtube.com/watch?v=qnJFOSisDLQ</a></p>
<p dir="auto">Apparently it's called Animation Retargeting.</p>
<p dir="auto">This video here at the end shows me something reasonable that might work:</p>
<p dir="auto"><a href="https://www.youtube.com/watch?v=Op0AvUChNTo" rel="nofollow ugc">https://www.youtube.com/watch?v=Op0AvUChNTo</a></p>
<p dir="auto">Here you map the bones, so that's what you'd have to do. And this means that you can do any game with this... If  you ever saw animations in some game that is from some other game, and you know that the rig is different, I am pretty sure that they took these approaches. Or maybe they didn't lol. I don't know how popular this method is.</p>
<p dir="auto">Ah yeah, the other method is to re-do the rig so it matches with the animation, but that's dumb if we are thinking about games to games.</p>
]]></description><link>https://forum.ripper.store/post/1376568</link><guid isPermaLink="true">https://forum.ripper.store/post/1376568</guid><dc:creator><![CDATA[DarkByte]]></dc:creator><pubDate>Tue, 09 Dec 2025 19:08:49 GMT</pubDate></item><item><title><![CDATA[Reply to Roblox animations to VRChat on Sun, 12 Oct 2025 05:51:05 GMT]]></title><description><![CDATA[<p dir="auto">i know how to rip ugc anims but no way to port to vrchat. bump cuz looking for way to do this aswell</p>
]]></description><link>https://forum.ripper.store/post/1221702</link><guid isPermaLink="true">https://forum.ripper.store/post/1221702</guid><dc:creator><![CDATA[DavDaGeneral]]></dc:creator><pubDate>Sun, 12 Oct 2025 05:51:05 GMT</pubDate></item></channel></rss>