<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Adding clothes to this Ruri Model?]]></title><description><![CDATA[<p dir="auto">Hi, so years ago I added this school uniform to this model. For the life of me I cannot remember how on earth I did it. Could someone help point in me the right direction?</p>
<p dir="auto"><a href="https://booth.pm/en/items/4877594" rel="nofollow ugc">https://booth.pm/en/items/4877594</a></p>
<p dir="auto"><img src="/assets/uploads/files/1756513297624-ruri.png" alt="ruri.PNG" class=" img-fluid img-markdown" width="923" height="922" /></p>
]]></description><link>https://forum.ripper.store/topic/72535/adding-clothes-to-this-ruri-model</link><generator>RSS for Node</generator><lastBuildDate>Wed, 23 Sep 2026 17:57:18 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/72535.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 30 Aug 2025 00:22:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Wed, 03 Sep 2025 01:16:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/visaeres" aria-label="Profile: Visaeres">@<bdi>Visaeres</bdi></a><br />
You would unfortunately just need to reweight it in Blender if the chest doesn't already move properly. I don't believe there is a simple Unity fix if it isn't set up properly</p>
]]></description><link>https://forum.ripper.store/post/1120624</link><guid isPermaLink="true">https://forum.ripper.store/post/1120624</guid><dc:creator><![CDATA[bdawg]]></dc:creator><pubDate>Wed, 03 Sep 2025 01:16:25 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Mon, 01 Sep 2025 23:34:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bdawg" aria-label="Profile: bdawg">@<bdi>bdawg</bdi></a> What about with a model that has physbones in the chest? anything I can do in unity at all to make the top move WITH the physbone(s)?</p>
]]></description><link>https://forum.ripper.store/post/1117827</link><guid isPermaLink="true">https://forum.ripper.store/post/1117827</guid><dc:creator><![CDATA[Visaeres]]></dc:creator><pubDate>Mon, 01 Sep 2025 23:34:19 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Sun, 31 Aug 2025 07:12:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/visaeres" aria-label="Profile: Visaeres">@<bdi>Visaeres</bdi></a><br />
I would recommend just reweighting those parts in Blender then. Unless you think that simply scaling in Unity would suffice, in that case I'd just resize in Unity</p>
]]></description><link>https://forum.ripper.store/post/1113658</link><guid isPermaLink="true">https://forum.ripper.store/post/1113658</guid><dc:creator><![CDATA[bdawg]]></dc:creator><pubDate>Sun, 31 Aug 2025 07:12:28 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Sat, 30 Aug 2025 22:22:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bdawg" aria-label="Profile: bdawg">@<bdi>bdawg</bdi></a> Well, I did that a few mins ago, and it almost worked. The panties for whatever reason aren't fitting to the buttocks very well, lots of clipping. Same with the sweater, but it for the most part kinda works?</p>
]]></description><link>https://forum.ripper.store/post/1112677</link><guid isPermaLink="true">https://forum.ripper.store/post/1112677</guid><dc:creator><![CDATA[Visaeres]]></dc:creator><pubDate>Sat, 30 Aug 2025 22:22:52 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Sat, 30 Aug 2025 21:37:12 GMT]]></title><description><![CDATA[<p dir="auto">An outfit doesn't need a "Modular Setup" for you to add it with Modular to be honest. As long as it's fit to match the base you can just use Modular. Even if it isn't for the base you could still use Modular, it just wouldn't line up. My point is, it's still very much possible. I would really try just dragging and dropping it on and clicking Modular and seeing what happens. It's never been an issue for me in the past.</p>
]]></description><link>https://forum.ripper.store/post/1112630</link><guid isPermaLink="true">https://forum.ripper.store/post/1112630</guid><dc:creator><![CDATA[bdawg]]></dc:creator><pubDate>Sat, 30 Aug 2025 21:37:12 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Sat, 30 Aug 2025 16:26:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/bdawg" aria-label="Profile: bdawg">@<bdi>bdawg</bdi></a> That's just it, it's not set up for Modular, and nor did I have to use blender when I did it</p>
]]></description><link>https://forum.ripper.store/post/1111904</link><guid isPermaLink="true">https://forum.ripper.store/post/1111904</guid><dc:creator><![CDATA[Visaeres]]></dc:creator><pubDate>Sat, 30 Aug 2025 16:26:20 GMT</pubDate></item><item><title><![CDATA[Reply to Adding clothes to this Ruri Model? on Sat, 30 Aug 2025 03:58:58 GMT]]></title><description><![CDATA[<p dir="auto">If the outfit was made for the specific model, it should be as easy as using Modular Avatar to add it. If not, you would need to resize it and fit it in Blender.</p>
]]></description><link>https://forum.ripper.store/post/1110847</link><guid isPermaLink="true">https://forum.ripper.store/post/1110847</guid><dc:creator><![CDATA[bdawg]]></dc:creator><pubDate>Sat, 30 Aug 2025 03:58:58 GMT</pubDate></item></channel></rss>