<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Need help understanding how to create a effect on the body of a Maya base to look like this character]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1792778943163-radagon.png" alt="radagon.png" class="img-markdown  img-fluid" width="474" height="719" /></p>
]]></description><link>https://forum.ripper.store/topic/145878/need-help-understanding-how-to-create-a-effect-on-the-body-of-a-maya-base-to-look-like-this-character</link><generator>RSS for Node</generator><lastBuildDate>Sat, 24 Oct 2026 22:31:53 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/145878.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 23 Oct 2026 18:11:36 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Need help understanding how to create a effect on the body of a Maya base to look like this character on Fri, 23 Oct 2026 18:29:28 GMT]]></title><description><![CDATA[<p dir="auto">I will go for example the Chest area: Masking and Decals, can be easily added onto the existing body (if its being carved out, like half of the torso and belly missing - its a separated area from the main body, has its own material).<br />
With the Arm (I assume there is a smoke-ish effect and it is moving): An additional layer hovering around the arm, texture with alpha/cutout, animated into a direction (X: +1 or -1, with or without Y: +1 or -1).</p>
]]></description><link>https://forum.ripper.store/post/2421454</link><guid isPermaLink="true">https://forum.ripper.store/post/2421454</guid><dc:creator><![CDATA[blapanda]]></dc:creator><pubDate>Fri, 23 Oct 2026 18:29:28 GMT</pubDate></item></channel></rss>