<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Trying to import VRCA to Blender]]></title><description><![CDATA[<p dir="auto">I've gotten a few VRChat worlds ripped, and I'm trying to export them into Blender as an FBX to play around with.  However, most of the worlds end up having massive issues due to the difference between how Blender and Unity recognize coordinates.  For example, a cushion on a chair will have XYZ coordinates 5/5/6 and rotation 12/14/14 and importing the chair will have the cushion at a random spot, randomly rotated even if I just export the chair.  Is there a method for exporting a scene as-is from Unity to Blender?  I just want things to be in the same place as they are when I open a scene.</p>
]]></description><link>https://forum.ripper.store/topic/143872/trying-to-import-vrca-to-blender</link><generator>RSS for Node</generator><lastBuildDate>Sun, 18 Oct 2026 02:46:47 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/143872.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 15 Oct 2026 21:13:50 GMT</pubDate><ttl>60</ttl></channel></rss>