<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[cvELD_ShellFit1.3.4「２本セットセール」]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1791762053589-73f45c25-71e6-432a-8d95-1144cd3faddf_base_resized.jpg" alt="73f45c25-71e6-432a-8d95-1144cd3faddf_base_resized.jpg" class="img-markdown  img-fluid" width="809" height="379" /></p>
<p dir="auto"><a href="https://cveld.booth.pm/items/8804771" rel="nofollow ugc">BL</a> | <a href="/login" class="hide-to-guest">[register or login to view this hidden content]</a> &lt;-- 1.3.4 ver</p>
<p dir="auto">System Requirements<br />
Blender 4.5.0–5.3.0 (5.2.1 recommended)</p>
<p dir="auto"><img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4d6.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--book" style="height:1.4em;width:auto;vertical-align:middle" title="📖" alt="📖" /> Usage &amp; Documentation<br />
Please visit the link below for details on how to use each feature and for advanced settings.<br />
<a href="https://cveld.net/tools/ShellFit/DOCUMENTATION.html" rel="nofollow ugc">https://cveld.net/tools/ShellFit/DOCUMENTATION.html</a></p>
<p dir="auto"><img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f455.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--shirt" style="height:1.4em;width:auto;vertical-align:middle" title="👕" alt="👕" /> Adjust clipping between the base body and clothing while viewing the results<br />
cvELD Shell Fit is a Blender add-on designed to fix clipping issues between a base body and clothing.<br />
It supports two workflows: tucking the body inside the clothing or conforming the clothing to the body's surface. You can make adjustments while viewing the results in real-time and bake the final shape into a shape key or mesh.<br />
It streamlines the repetitive, tedious tasks involved in creating clothing for VRChat or fitting outfits.<br />
<img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f504.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--arrows_counterclockwise" style="height:1.4em;width:auto;vertical-align:middle" title="🔄" alt="🔄" /> Two fitting methods to choose from<br />
・Body Moves: Moves the body to tuck it inside the clothing.<br />
・Cloth Moves: Moves the clothing to conform to the body's surface.<br />
You can switch between these methods depending on whether you want to preserve the clothing's original shape or have it hug the body closely.<br />
🧵 From thin fabric to thick parts<br />
Three modes are available to suit different shapes:<br />
・Shell: For thin fabrics.<br />
・Solid: For thick shapes like rings or belts.<br />
・Auto: Automatically selects the mode based on the shape.<br />
The Solid mode includes options like "Rigid First" (prioritizing shape retention) and "Squeeze Bulge" (optimized for rings).<br />
<img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f39b.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--control_knobs" style="height:1.4em;width:auto;vertical-align:middle" title="🎛" alt="🎛" />️ Adjust specific areas while viewing the results<br />
You can tweak parameters while checking the live preview.<br />
It supports partial fitting by allowing you to define the area of ​​effect using vertex groups or weight painting.<br />
It works with posed models and meshes using the Solidify modifier, and allows for further refinement using "Refine" or "Cover" passes.<br />
<img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4be.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--floppy_disk" style="height:1.4em;width:auto;vertical-align:middle" title="💾" alt="💾" /> Save results as shape keys or meshes<br />
You can bake the final shape to suit your specific needs.・Bake to Shape Key: Use this when you want to toggle between the original and adjusted shapes.<br />
・Bake Directly to Mesh: Use this when you want to apply the adjusted shape directly to the mesh.</p>
<p dir="auto"><img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f680.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--rocket" style="height:1.4em;width:auto;vertical-align:middle" title="🚀" alt="🚀" /> Accelerated certain calculations<br />
We replaced some Python-based processes with C code to improve speed, achieving performance gains of 8x to 150x in the affected operations.<br />
*Results vary depending on the specific operation and conditions; this does not mean the entire add-on or every operation runs 8–150 times faster.<br />
<img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f195.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--new" style="height:1.4em;width:auto;vertical-align:middle" title="🆕" alt="🆕" /> v1.3.4: Improved bulge generation methods and automatic settings<br />
In addition to the existing "based on contact area" method, we added "indenting by bringing an object close" as a standalone generation method.<br />
・Improved automatic generation and setup of guides<br />
・Improved deformation smoothness and stability when releasing guides<br />
・Reduced unnecessary recalculations during idle states<br />
・Data is now preserved, allowing a new preview to start even if "bulge attributes" remain without an active modifier<br />
・Removed the "additional reference object" option; functionality is now consolidated into the standard reference field</p>
<p dir="auto"><img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/2699.png?v=37bb2ee54ce" class="not-responsive emoji emoji-android emoji--gear" style="height:1.4em;width:auto;vertical-align:middle" title="⚙" alt="⚙" />️ Toggle visibility in the right-click menu<br />
You can toggle QuickShellFit's visibility via Preferences &gt; General &gt; "Show in right-click menu."<br />
Disabling this removes it from the right-click menu in Mesh/Curve Edit Mode. It is enabled by default; changes take effect the next time the menu is opened.<br />
To retain this setting for future sessions, please execute "Save Preferences."</p>
]]></description><link>https://forum.ripper.store/topic/142905/cveld_shellfit1.3.4-本セットセール</link><generator>RSS for Node</generator><lastBuildDate>Wed, 14 Oct 2026 14:18:53 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/142905.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 11 Oct 2026 23:43:06 GMT</pubDate><ttl>60</ttl></channel></rss>