<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[GIFT: VRCW launcher]]></title><description><![CDATA[<p dir="auto"><a href="https://github.com/vosd04/vrcw-launcher" rel="nofollow ugc">https://github.com/vosd04/vrcw-launcher</a></p>
<p dir="auto"><strong>VRCW Launcher – a tiny native launcher for .vrcw files (Windows, open source)</strong></p>
<p dir="auto">I got tired of dragging world files onto a <code>.bat</code> every time I wanted to test something, so I built a proper little launcher for it.</p>
<p dir="auto">Give it a <code>.vrcw</code> file and it does the rest:</p>
<ul>
<li>finds your Steam copy of VRChat automatically</li>
<li>generates a random room id</li>
<li>starts VRChat with the same arguments the SDK's Build &amp; Test uses (<code>--url=create?roomId=...&amp;hidden=true&amp;name=BuildAndRun&amp;url=file:///...</code> plus <code>--watch-worlds --watch-avatars</code>)</li>
<li>closes itself once the game is running, unless you'd rather it stays open</li>
</ul>
<p dir="auto">What you get:</p>
<ul>
<li>Pick a world, drag and drop it, drag it onto the exe, or just double-click a <code>.vrcw</code></li>
<li>Remembers recently used worlds</li>
<li>Optional per-user <code>.vrcw</code> file association (no administrator rights needed)</li>
<li>The Launch button only lights up when both a world and VRChat are found</li>
<li>Follows the Windows light/dark theme and your system accent colour</li>
<li>English and Simplified Chinese, chosen from your Windows display language</li>
</ul>
<p dir="auto">Technical bits: C++ and the Win32 API only. No Electron, no Qt, no .NET, no Python. One self-contained exe of about 360 KB with the C runtime linked in, so you download it and run it. Per-monitor DPI aware, resizable window, no installer.</p>
<p dir="auto"><strong>Heads up: this is a vibe-coded project.</strong> I designed the behaviour, the layout and the details, and an AI wrote essentially all of the code — I drove it, tested it and fixed what broke. So treat it as a small, opinionated tool rather than a polished suite. Bug reports and suggestions are very welcome.</p>
]]></description><link>https://forum.ripper.store/topic/137779/gift-vrcw-launcher</link><generator>RSS for Node</generator><lastBuildDate>Thu, 24 Sep 2026 13:05:12 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/137779.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 22 Sep 2026 17:43:37 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to GIFT: VRCW launcher on Wed, 23 Sep 2026 23:39:32 GMT]]></title><description><![CDATA[<p dir="auto">There a way to make it launch vrchat in desktop mode?</p>
]]></description><link>https://forum.ripper.store/post/2290170</link><guid isPermaLink="true">https://forum.ripper.store/post/2290170</guid><dc:creator><![CDATA[Fragman2012]]></dc:creator><pubDate>Wed, 23 Sep 2026 23:39:32 GMT</pubDate></item></channel></rss>