<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Matching Cock asset coloring and shading with skin]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1789528434855-image_138.png" alt="image_138.png" class=" img-fluid img-markdown" width="630" height="409" /> how do you guys normally go about matching the coloring and shading of cock assets you add yourself? is it something i need to do within pioyomi or do i need to boot up substance painter</p>
]]></description><link>https://forum.ripper.store/topic/136033/matching-cock-asset-coloring-and-shading-with-skin</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 11:31:40 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/136033.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 Sep 2026 02:13:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Matching Cock asset coloring and shading with skin on Wed, 16 Sep 2026 08:17:09 GMT]]></title><description><![CDATA[<p dir="auto">I usually boot up photoshop to try to match the skin color around it ,but sometimes if the color is already close enough u can mess with the color settings on poiyomi sometimes if u copy some settings from the body material  and transfer on the pp u can get a pretty good result (btw wich pp is that kinda curios)</p>
]]></description><link>https://forum.ripper.store/post/2257951</link><guid isPermaLink="true">https://forum.ripper.store/post/2257951</guid><dc:creator><![CDATA[GrimReaperrino]]></dc:creator><pubDate>Wed, 16 Sep 2026 08:17:09 GMT</pubDate></item></channel></rss>