<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Beginner Guide and Intro?]]></title><description><![CDATA[<p dir="auto">I'm not very familiar with a lot of the things going on here between models, programs, ripping, animations and recording, photography, etc. There's a lot of basic knowledge of terms and contextual things I'm missing here.</p>
<p dir="auto">Can anyone point me towards resources to learn more, either as a user or creator? Any recommendations and pointers? Sorry if I'm not looking hard enough, but I'm not even sure what the beginning point would be as every time I look up a guide, there's more things I just don't know about.</p>
]]></description><link>https://forum.ripper.store/topic/131573/beginner-guide-and-intro</link><generator>RSS for Node</generator><lastBuildDate>Sun, 20 Sep 2026 13:29:57 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/131573.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 26 Aug 2026 20:16:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Beginner Guide and Intro? on Wed, 02 Sep 2026 21:11:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/chictac" aria-label="Profile: ChicTac">@<bdi>ChicTac</bdi></a> Thank you so much! This was very helpful. I'll see if I have any questions later once I can dive into this stuff myself</p>
]]></description><link>https://forum.ripper.store/post/2207909</link><guid isPermaLink="true">https://forum.ripper.store/post/2207909</guid><dc:creator><![CDATA[ThePinkOne]]></dc:creator><pubDate>Wed, 02 Sep 2026 21:11:18 GMT</pubDate></item><item><title><![CDATA[Reply to Beginner Guide and Intro? on Thu, 27 Aug 2026 21:29:59 GMT]]></title><description><![CDATA[<p dir="auto">Most of the assets on this forum are 3d and meant to be used to construct a VRChat avatar. The assets' shapes, bones (structures which control how the asset deforms), and textures are first made in Blender, a modeling program. If you want to create assets, you'll have to watch a few guides on using Blender to start out.</p>
<p dir="auto">Next, those assets are converted into files which can be imported into Unity to assemble them together. Nearly every 3d asset you download from here will be in this format, as a .unitypackage file, and with that file there may be texture .png and .psd files in the case you want to edit the textures yourself.</p>
<p dir="auto">For assembling an avatar ready for VRChat, refer to their <a href="https://creators.vrchat.com/avatars/creating-your-first-avatar/" rel="nofollow ugc">guide</a>. You can usually skip step 5 and you'll want to import the shaders the avatar uses before step 3. The shaders for western models are usually Poiyomi (Pro) which can be found <a href="https://forum.ripper.store/post/2165265">here</a> for example, and the shader for Booth (anime-style) avatars is usually <a href="https://booth.pm/ja/items/3087170" rel="nofollow ugc">liltoon</a> which can be downloaded for free. I recommend adding additional packages like <a href="https://modular-avatar.nadena.dev/docs/intro" rel="nofollow ugc">Modular Avatar</a>—use their VRChat Creator Companion steps, or try out Alcom, but this post is primarily for using VCC—and optionally <a href="https://vrcfury.com/download/" rel="nofollow ugc">VRCFury</a> to start out.</p>
<p dir="auto">If you have any other questions or need further guidance feel free to ask. I can go into more depth for setting up your avatar, for example.</p>
]]></description><link>https://forum.ripper.store/post/2186992</link><guid isPermaLink="true">https://forum.ripper.store/post/2186992</guid><dc:creator><![CDATA[ChicTac]]></dc:creator><pubDate>Thu, 27 Aug 2026 21:29:59 GMT</pubDate></item></channel></rss>