<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Looking for realistic female Physbone setups]]></title><description><![CDATA[<p dir="auto">It may be a long stretch asking this, but I would love to achieve at least this kind of physics effect. I know that weight painting with also adding couple of extra bones to that area will be important (got to get my hands on ZZZ blend-files and they are really good in studying the weight paint values around jiggly areas giving them more a real meat-like behavior), but physbone setup in Unity is always a damn mess.</p>
<p dir="auto"><a href="https://i.imgur.com/QqEyWGF.mp4" rel="nofollow ugc">Bouncy Example</a></p>
]]></description><link>https://forum.ripper.store/topic/130383/looking-for-realistic-female-physbone-setups</link><generator>RSS for Node</generator><lastBuildDate>Thu, 01 Oct 2026 09:46:34 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/130383.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 21 Aug 2026 03:24:40 GMT</pubDate><ttl>60</ttl></channel></rss>