<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[HELP!] GogoLoco Breaking when new Locomotion Prefab is Added.]]></title><description><![CDATA[<p dir="auto">Recently acquired this <a href="https://moca-studio.booth.pm/items/7967459" rel="nofollow ugc">Mamefriends Locomotion</a> from a generous user on this forum-site. (<a href="https://forum.ripper.store/topic/123255/gift-vrc%E7%94%A8-%E3%81%BE%E3%82%81%E3%81%B5%E3%82%8C%E3%82%93%E3%81%9A%E7%A7%BB%E5%8B%95%E3%83%A2%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3-mame-friends-locomotion?_=1785267891123">thank you, 3GGSTH3GR8, btw!</a>)<br />
However, despite adding it to my avatar and the locomotion itself working just fine-<br />
All of GogoLoco's poses break when I test them in the gesture manager as well as in-game, and I'm having trouble figuring out what the problem is!<br />
If anyone would be willing to help me, it would be greatly appreciated! I do not have full-body tracking and GogoLoco is very important to me being able to fully immerse myself in VRC's fantasy so I would like to keep using it. <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.ripper.store/topic/125069/help-gogoloco-breaking-when-new-locomotion-prefab-is-added.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 25 Sep 2026 07:51:26 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/125069.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 28 Jul 2026 19:52:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Sat, 01 Aug 2026 09:51:12 GMT]]></title><description><![CDATA[<p dir="auto">You can take the animations themselves from the locomotion pack and swap them out with the defaults within the GoGoLoco prefab's FX layers. Look up tutorials on how to change poses within GoGo, it's very similar.</p>
]]></description><link>https://forum.ripper.store/post/2094348</link><guid isPermaLink="true">https://forum.ripper.store/post/2094348</guid><dc:creator><![CDATA[BunnyBunBunz]]></dc:creator><pubDate>Sat, 01 Aug 2026 09:51:12 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Sat, 01 Aug 2026 09:34:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lenkagamine12" aria-label="Profile: lenkagamine12">@<bdi>lenkagamine12</bdi></a> Ended up using an entirely different posing system than GoGoLoco, thanks.</p>
]]></description><link>https://forum.ripper.store/post/2094336</link><guid isPermaLink="true">https://forum.ripper.store/post/2094336</guid><dc:creator><![CDATA[peakinPunkin]]></dc:creator><pubDate>Sat, 01 Aug 2026 09:34:17 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Thu, 30 Jul 2026 17:08:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/peakinpunkin" aria-label="Profile: peakinPunkin">@<bdi>peakinPunkin</bdi></a>  odd  u gt any  other systems that mess with movement mybe flight or other things like dashing  or perhaps reinstall the system if that doasnt work idk wht to tell u</p>
]]></description><link>https://forum.ripper.store/post/2088014</link><guid isPermaLink="true">https://forum.ripper.store/post/2088014</guid><dc:creator><![CDATA[lenkagamine12]]></dc:creator><pubDate>Thu, 30 Jul 2026 17:08:11 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Thu, 30 Jul 2026 17:02:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/peakinpunkin" aria-label="Profile: peakinPunkin">@<bdi>peakinPunkin</bdi></a>  yes so what u want to do is if Ur using lastions then yes it is the case of another system breaking it  cause lastations loco and fernandas both work on the same thing seeing as lastations nsfw one is a edit for the normal one meaning ul have to delete the  loco from Fernanda outa Ur  project and only keep lastations  u can only have one system in there with loco depending on who made em and whether or not they are edits</p>
]]></description><link>https://forum.ripper.store/post/2087994</link><guid isPermaLink="true">https://forum.ripper.store/post/2087994</guid><dc:creator><![CDATA[lenkagamine12]]></dc:creator><pubDate>Thu, 30 Jul 2026 17:02:19 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Wed, 29 Jul 2026 19:00:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/shikanara" aria-label="Profile: ShikaNara">@<bdi>ShikaNara</bdi></a> Ok, would you be able to help or explain how to go about fixing this, though?</p>
]]></description><link>https://forum.ripper.store/post/2084815</link><guid isPermaLink="true">https://forum.ripper.store/post/2084815</guid><dc:creator><![CDATA[peakinPunkin]]></dc:creator><pubDate>Wed, 29 Jul 2026 19:00:10 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Wed, 29 Jul 2026 18:59:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lenkagamine12" aria-label="Profile: lenkagamine12">@<bdi>lenkagamine12</bdi></a> i just have the default gogoloco?</p>
]]></description><link>https://forum.ripper.store/post/2084813</link><guid isPermaLink="true">https://forum.ripper.store/post/2084813</guid><dc:creator><![CDATA[peakinPunkin]]></dc:creator><pubDate>Wed, 29 Jul 2026 18:59:41 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Wed, 29 Jul 2026 13:22:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/peakinpunkin" aria-label="Profile: peakinPunkin">@<bdi>peakinPunkin</bdi></a>  oh so i found if u have the nsfw locomotion instaled u can not have them both in the same package</p>
]]></description><link>https://forum.ripper.store/post/2083721</link><guid isPermaLink="true">https://forum.ripper.store/post/2083721</guid><dc:creator><![CDATA[lenkagamine12]]></dc:creator><pubDate>Wed, 29 Jul 2026 13:22:35 GMT</pubDate></item><item><title><![CDATA[Reply to [HELP!] GogoLoco Breaking when new Locomotion Prefab is Added. on Wed, 29 Jul 2026 11:01:13 GMT]]></title><description><![CDATA[<p dir="auto">The problem could be that the mamefriends locomotion messes with base vrchat animations, which i believe gogoloco uses. Gogo tends to have issues when you  use other locomotion assets</p>
]]></description><link>https://forum.ripper.store/post/2083388</link><guid isPermaLink="true">https://forum.ripper.store/post/2083388</guid><dc:creator><![CDATA[ShikaNara]]></dc:creator><pubDate>Wed, 29 Jul 2026 11:01:13 GMT</pubDate></item></channel></rss>