<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How do I combine multiple armatures of the same model?]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1784610987072-sfqfqsvasva.png" alt="sfqfqsvasva.png" class=" img-fluid img-markdown" width="1886" height="897" /></p>
<p dir="auto">For those unaware of Petruz's work, they make the blendshapes and props for their models as a separate FBX. The result being that you end up having props and clothes with their own separate armatures that makes porting into an avatar a pain.</p>
<p dir="auto">Because the armatures are the same, I'm trying to put all the clothes/props with the rigged model into a single FBX that can move along with the model. The blendshapes issue was solved by transferring them from the Blend file to the FBX version thank the lord.</p>
<p dir="auto">Bonus if anyone help explaining how to combine these props so they don't clutter the FBX.</p>
]]></description><link>https://forum.ripper.store/topic/123276/how-do-i-combine-multiple-armatures-of-the-same-model</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 09:23:39 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/123276.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 21 Jul 2026 05:23:07 GMT</pubDate><ttl>60</ttl></channel></rss>