<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Sacc's Flight and Vehicles]]></title><description><![CDATA[<p dir="auto">Can someone please tell me how to make the ship be at the same level as the water? Every time I place the ship in the scene, it sinks to the bottom of the sea when I enter the world, and I'm going crazy trying to find the option to change the buoyancy level.</p>
<p dir="auto"><a href="https://booth.pm/en/items/1980866" rel="nofollow ugc">https://booth.pm/en/items/1980866</a></p>
]]></description><link>https://forum.ripper.store/topic/120326/sacc-s-flight-and-vehicles</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 15:02:57 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/120326.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 08 Jul 2026 16:18:53 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Sacc's Flight and Vehicles on Mon, 13 Jul 2026 07:08:04 GMT]]></title><description><![CDATA[<p dir="auto">on your water plane, make sure there is a box collider and it is set to trigger</p>
]]></description><link>https://forum.ripper.store/post/2024724</link><guid isPermaLink="true">https://forum.ripper.store/post/2024724</guid><dc:creator><![CDATA[Dorkor]]></dc:creator><pubDate>Mon, 13 Jul 2026 07:08:04 GMT</pubDate></item></channel></rss>