<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to make PC avatar compatible with quest?]]></title><description><![CDATA[<p dir="auto">Sooo I have an avatar that I really like and I want it to be able to be seen by quest players at the same time but I want to keep it looking the same for PC players? <img src="/assets/uploads/files/1782963491373-feda5e3e-9376-4371-92bb-7f662479f169-image.jpeg" alt="feda5e3e-9376-4371-92bb-7f662479f169-image.jpeg" class=" img-fluid img-markdown" width="290" height="130" /> Im actually just guessing here but I think if performance rating only shows 'Windows' then quest people cant even see it?</p>
]]></description><link>https://forum.ripper.store/topic/119003/how-to-make-pc-avatar-compatible-with-quest</link><generator>RSS for Node</generator><lastBuildDate>Wed, 30 Sep 2026 14:59:23 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/119003.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Jul 2026 03:40:31 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Fri, 03 Jul 2026 01:28:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/akame199" aria-label="Profile: Akame199">@<bdi>Akame199</bdi></a> anunhappyteddie</p>
]]></description><link>https://forum.ripper.store/post/1987200</link><guid isPermaLink="true">https://forum.ripper.store/post/1987200</guid><dc:creator><![CDATA[KumanoTM]]></dc:creator><pubDate>Fri, 03 Jul 2026 01:28:09 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 18:36:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> I found the blueprint ID and changed it as well, but when I try to upload it with the d4rks optimizer it just stays on 'Building Avatar'. I left it on for at least 20-30 mins and nothing happened.</p>
]]></description><link>https://forum.ripper.store/post/1986052</link><guid isPermaLink="true">https://forum.ripper.store/post/1986052</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 18:36:50 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 17:18:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> it doesnt let me send a dm, whats ur discord?</p>
]]></description><link>https://forum.ripper.store/post/1985834</link><guid isPermaLink="true">https://forum.ripper.store/post/1985834</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 17:18:10 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 05:59:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> sure that works</p>
]]></description><link>https://forum.ripper.store/post/1984732</link><guid isPermaLink="true">https://forum.ripper.store/post/1984732</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 05:59:49 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 05:42:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/akame199" aria-label="Profile: Akame199">@<bdi>Akame199</bdi></a> <img src="/assets/uploads/files/1782970896124-8559209e-16e5-46f8-b863-44ee6477267d-image.jpeg" alt="8559209e-16e5-46f8-b863-44ee6477267d-image.jpeg" class=" img-fluid img-markdown" width="475" height="168" /> detatch and copy that. it is 2/3 the way down on your inspector when you click on your avi in the higherarchy.</p>
]]></description><link>https://forum.ripper.store/post/1984708</link><guid isPermaLink="true">https://forum.ripper.store/post/1984708</guid><dc:creator><![CDATA[KumanoTM]]></dc:creator><pubDate>Thu, 02 Jul 2026 05:42:55 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 05:39:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/akame199" aria-label="Profile: Akame199">@<bdi>Akame199</bdi></a> i can stream it on discord for you tomorrow if that helps?</p>
]]></description><link>https://forum.ripper.store/post/1984700</link><guid isPermaLink="true">https://forum.ripper.store/post/1984700</guid><dc:creator><![CDATA[KumanoTM]]></dc:creator><pubDate>Thu, 02 Jul 2026 05:39:59 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 05:03:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> im looking at d4rks optimizer and it looks pretty straight forward its just im not sure about the pipeline stuff? like if i make 2 different projects how do i get them to be in one when i upload</p>
]]></description><link>https://forum.ripper.store/post/1984615</link><guid isPermaLink="true">https://forum.ripper.store/post/1984615</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 05:03:26 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 04:55:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> <img src="/assets/uploads/files/1782968093859-4a8d653c-aa15-40c8-a930-a83afd2320bd-image.jpeg" alt="4a8d653c-aa15-40c8-a930-a83afd2320bd-image.jpeg" class=" img-fluid img-markdown" width="383" height="155" /> upload where exactly?</p>
]]></description><link>https://forum.ripper.store/post/1984603</link><guid isPermaLink="true">https://forum.ripper.store/post/1984603</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 04:55:04 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 04:26:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kumanotm" aria-label="Profile: KumanoTM">@<bdi>KumanoTM</bdi></a> any chance u have visual examples? im kinda dumb when it comes to text based explanations lol</p>
]]></description><link>https://forum.ripper.store/post/1984540</link><guid isPermaLink="true">https://forum.ripper.store/post/1984540</guid><dc:creator><![CDATA[Akame199]]></dc:creator><pubDate>Thu, 02 Jul 2026 04:26:06 GMT</pubDate></item><item><title><![CDATA[Reply to How to make PC avatar compatible with quest? on Thu, 02 Jul 2026 04:14:38 GMT]]></title><description><![CDATA[<p dir="auto">when uploading to quest, you need to change the build target in unity to android. all textures need to be quest compatible which as of now is still just VRCToon. the total memory allowed is 10MB so youll need to use something like <a href="https://github.com/d4rkc0d3r/d4rkAvatarOptimizer" rel="nofollow ugc">https://github.com/d4rkc0d3r/d4rkAvatarOptimizer</a> to compress it enough to be able to do it. you can only have a max of 8 physbones, and a few other things that the builder will tell you to fix.</p>
<p dir="auto">make sure the pipeline manager build ID is the same between the quest and pc version of your avatar, it i s best to do these in seperate projects or to duplicate your materials so you don't need to swap them back and forth when editing each respective avatar.</p>
]]></description><link>https://forum.ripper.store/post/1984500</link><guid isPermaLink="true">https://forum.ripper.store/post/1984500</guid><dc:creator><![CDATA[KumanoTM]]></dc:creator><pubDate>Thu, 02 Jul 2026 04:14:38 GMT</pubDate></item></channel></rss>