<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Invisible Shader for Watermarks on Avatar]]></title><description><![CDATA[<p dir="auto">Does anyone have directions on creating a material that can hide a watermark or advertisement inside an avatar's head?</p>
<p dir="auto">Thank you.</p>
]]></description><link>https://forum.ripper.store/topic/115572/invisible-shader-for-watermarks-on-avatar</link><generator>RSS for Node</generator><lastBuildDate>Mon, 21 Sep 2026 21:35:24 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/115572.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 Jun 2026 03:03:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Invisible Shader for Watermarks on Avatar on Tue, 16 Jun 2026 09:33:04 GMT]]></title><description><![CDATA[<p dir="auto">find the textures for it. Then create an alpha mask. You can easily create one using Modular Avatar MeshCutter feature. Mask based one is what I usually use when I use this tool</p>
]]></description><link>https://forum.ripper.store/post/1930120</link><guid isPermaLink="true">https://forum.ripper.store/post/1930120</guid><dc:creator><![CDATA[Kleiner]]></dc:creator><pubDate>Tue, 16 Jun 2026 09:33:04 GMT</pubDate></item></channel></rss>