<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LF: how VR_SBKOON has that soft shadow lighting effect and texture]]></title><description><![CDATA[<p dir="auto">What is this creator using that achieves this kind of soft textured, shaded lighting effect? I'm not sure what to call it. Any ideas or pointers would be appreciated!<br />
<img src="/assets/uploads/files/1778738489237-1000041000.jpg" alt="1000041000.jpg" class="img-markdown  img-fluid" width="752" height="1360" /> <img src="/assets/uploads/files/1778738501450-1000040999.jpg" alt="1000040999.jpg" class="img-markdown  img-fluid" width="752" height="1360" /> <img src="/assets/uploads/files/1778738501469-1000040997.jpg" alt="1000040997.jpg" class="img-markdown  img-fluid" width="752" height="1360" /> <img src="/assets/uploads/files/1778738501504-1000040994.jpg" alt="1000040994.jpg" class="img-markdown  img-fluid" width="752" height="1360" /> <img src="/assets/uploads/files/1778738501531-1000040998.jpg" alt="1000040998.jpg" class="img-markdown  img-fluid" width="941" height="1672" /></p>
]]></description><link>https://forum.ripper.store/topic/109151/lf-how-vr_sbkoon-has-that-soft-shadow-lighting-effect-and-texture</link><generator>RSS for Node</generator><lastBuildDate>Sat, 03 Oct 2026 08:30:54 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/109151.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 14 May 2026 06:01:45 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LF: how VR_SBKOON has that soft shadow lighting effect and texture on Sun, 19 Jul 2026 17:31:45 GMT]]></title><description><![CDATA[<p dir="auto">its ai</p>
]]></description><link>https://forum.ripper.store/post/2047212</link><guid isPermaLink="true">https://forum.ripper.store/post/2047212</guid><dc:creator><![CDATA[glitchywarp]]></dc:creator><pubDate>Sun, 19 Jul 2026 17:31:45 GMT</pubDate></item><item><title><![CDATA[Reply to LF: how VR_SBKOON has that soft shadow lighting effect and texture on Sun, 17 May 2026 19:09:42 GMT]]></title><description><![CDATA[<p dir="auto">all of them except the last one look almost like blender the subsurface scattering and the reflections look too accurate to be just unity by itself imo.</p>
]]></description><link>https://forum.ripper.store/post/1830911</link><guid isPermaLink="true">https://forum.ripper.store/post/1830911</guid><dc:creator><![CDATA[Lyraqwq_kms]]></dc:creator><pubDate>Sun, 17 May 2026 19:09:42 GMT</pubDate></item><item><title><![CDATA[Reply to LF: how VR_SBKOON has that soft shadow lighting effect and texture on Thu, 14 May 2026 07:13:55 GMT]]></title><description><![CDATA[<p dir="auto">It kinda seems like they’re ran through ai to make the lighting better</p>
]]></description><link>https://forum.ripper.store/post/1819459</link><guid isPermaLink="true">https://forum.ripper.store/post/1819459</guid><dc:creator><![CDATA[MasterBaiter]]></dc:creator><pubDate>Thu, 14 May 2026 07:13:55 GMT</pubDate></item></channel></rss>