<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Rexouium QUEST VERSION]]></title><description><![CDATA[<p dir="auto">Does anyone have a Rexouium avatar base for Quest, no matter how old or new the version is, as long as it's optimized for Quest. I would greatly appreciate it)</p>
]]></description><link>https://forum.ripper.store/topic/108743/rexouium-quest-version</link><generator>RSS for Node</generator><lastBuildDate>Tue, 22 Sep 2026 19:45:53 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/108743.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 11 May 2026 22:58:33 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Rexouium QUEST VERSION on Wed, 13 May 2026 02:01:37 GMT]]></title><description><![CDATA[<p dir="auto">All rex avatars before the 1.7 with the new fur is quest compat, you just have optimize the textures with the build in texture compressor by clicking on the texture file. If there is too many pysbones that's due to you adding other things like hair or other clothing with them. Just figure out how to remove them or reduce the amount of bones in the hierarchy. Even the 1.7 one can be easily turned into one in 10-20 minutes. Don't be lazy <img src="https://forum.ripper.store/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=9b15657bda9" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.ripper.store/post/1815514</link><guid isPermaLink="true">https://forum.ripper.store/post/1815514</guid><dc:creator><![CDATA[NotMinty]]></dc:creator><pubDate>Wed, 13 May 2026 02:01:37 GMT</pubDate></item></channel></rss>