<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to protect your unity project?]]></title><description><![CDATA[<p dir="auto">I have been seeing increasing talk about using malicious packages to fight against asset sharing in many places.<br />
With that in mind i would like to know and if people want to share here what can be done to protect yourself as much as possible.<br />
I don't know much about it myself but i think it has become something that needs to be learned about.</p>
]]></description><link>https://forum.ripper.store/topic/104961/how-to-protect-your-unity-project</link><generator>RSS for Node</generator><lastBuildDate>Mon, 21 Sep 2026 09:56:35 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/104961.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 20 Apr 2026 12:55:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to protect your unity project? on Tue, 21 Apr 2026 12:28:37 GMT]]></title><description><![CDATA[<p dir="auto">The best way is to always inspect what you are importing.<br />
Like, for any VRC asset that should only contain clothing for your avis, there will (likely) never be a C# script or shader be found in the import window.<br />
Of course there may be other ways. As with any "free" download sites, bad actors will always be present to take advantage of people trusting the source without questioning</p>
]]></description><link>https://forum.ripper.store/post/1749845</link><guid isPermaLink="true">https://forum.ripper.store/post/1749845</guid><dc:creator><![CDATA[LabbitKun]]></dc:creator><pubDate>Tue, 21 Apr 2026 12:28:37 GMT</pubDate></item></channel></rss>