<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[help┊︎poiyomi pro 10.0.9]]></title><description><![CDATA[<p dir="auto">I heard that Poiyomi Pro 10.0.9 can create effects similar to Real Shadows, but I’m not sure what settings to adjust. Does anyone know how to do this?</p>
]]></description><link>https://forum.ripper.store/topic/103019/help-poiyomi-pro-10.0.9</link><generator>RSS for Node</generator><lastBuildDate>Thu, 17 Sep 2026 09:32:53 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/103019.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 08 Apr 2026 08:15:13 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to help┊︎poiyomi pro 10.0.9 on Thu, 09 Apr 2026 12:57:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mtaso" aria-label="Profile: Mtaso">@<bdi>Mtaso</bdi></a> Screen Space Ambient Occlussion SSAO is a bit janky within poiyomi, Its usually a technique you add to the world, not to the avatar. Please not that you will need the DepthGet prefab for it to work at all on your avatar.</p>
<p dir="auto">As for contact shadows and LTCGI, they seem to be rather easy to enable, from there youll have to just mess with the intensities until it looks right.<br />
Please note that for contact shadows to work youll need the DepthGet Prefab on your avatar, otherwise it whould not work in some worlds.</p>
<p dir="auto">LTCGI will require the world to be specifically made to support it though, it seems.</p>
]]></description><link>https://forum.ripper.store/post/1714407</link><guid isPermaLink="true">https://forum.ripper.store/post/1714407</guid><dc:creator><![CDATA[Randomlad]]></dc:creator><pubDate>Thu, 09 Apr 2026 12:57:54 GMT</pubDate></item><item><title><![CDATA[Reply to help┊︎poiyomi pro 10.0.9 on Thu, 09 Apr 2026 06:56:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/randomlad" aria-label="Profile: Randomlad">@<bdi>Randomlad</bdi></a> Nice to meet you! I have version 10.0.9!<br />
It looks like it uses POIYOMI's Contact Shadows, LTCGI, and screen space, but I'm not sure about the ON/OFF settings either.</p>
]]></description><link>https://forum.ripper.store/post/1713955</link><guid isPermaLink="true">https://forum.ripper.store/post/1713955</guid><dc:creator><![CDATA[Mtaso]]></dc:creator><pubDate>Thu, 09 Apr 2026 06:56:10 GMT</pubDate></item><item><title><![CDATA[Reply to help┊︎poiyomi pro 10.0.9 on Wed, 08 Apr 2026 19:45:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mtaso" aria-label="Profile: Mtaso">@<bdi>Mtaso</bdi></a> You already have poiyomi 10?!</p>
<p dir="auto">All the sources were you can usually find it are empty for me and poiyomi toon is still on the 9.x.xx versions.<br />
Where you get it?</p>
<p dir="auto">As for well shadows.. Thats what shading is.. I cant find anything about "real shadows" in the docs so might just be novel configurations. I usually go more towards it being toony so unsure if I can help.</p>
<p dir="auto">Edit:<br />
Incase anyone needs poi10.9:<br />
<a href="https://forum.ripper.store/topic/101055/lf-latest-poiyomi-pro/2">https://forum.ripper.store/topic/101055/lf-latest-poiyomi-pro/2</a></p>
]]></description><link>https://forum.ripper.store/post/1712261</link><guid isPermaLink="true">https://forum.ripper.store/post/1712261</guid><dc:creator><![CDATA[Randomlad]]></dc:creator><pubDate>Wed, 08 Apr 2026 19:45:08 GMT</pubDate></item><item><title><![CDATA[Reply to help┊︎poiyomi pro 10.0.9 on Wed, 08 Apr 2026 08:30:12 GMT]]></title><description><![CDATA[<p dir="auto">bump</p>
]]></description><link>https://forum.ripper.store/post/1711062</link><guid isPermaLink="true">https://forum.ripper.store/post/1711062</guid><dc:creator><![CDATA[Mtaso]]></dc:creator><pubDate>Wed, 08 Apr 2026 08:30:12 GMT</pubDate></item></channel></rss>