<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[COMBING MATERIALS]]></title><description><![CDATA[<p dir="auto">PLEASEEEE im new to unity and im trying to covert this avatar and im trying to get her to 10.00 mb. I asked this one person about how they convert before and they say that they combine materials but idk how to do that so please helpppp</p>
]]></description><link>https://forum.ripper.store/topic/102559/combing-materials</link><generator>RSS for Node</generator><lastBuildDate>Thu, 24 Sep 2026 04:20:16 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/102559.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Apr 2026 00:43:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to COMBING MATERIALS on Sun, 05 Apr 2026 19:55:58 GMT]]></title><description><![CDATA[<p dir="auto">Lower texture memory in unity.</p>
<p dir="auto">Steps 1-4 : Click on an item, scan your eyes to the right and find its materials, then click on a texture. It will bring you right to where that texture is in the assets list.</p>
<p dir="auto"><img src="/assets/uploads/files/1775417804965-13e3d7d8-3209-4696-a356-e22432080d60-resized.png" alt="{13E3D7D8-3209-4696-A356-E22432080D60}.png" class=" img-fluid img-markdown" width="2560" height="1363" /></p>
<p dir="auto">Steps 5-6 Once there, Click on the texture that was highlighted yellow and you should see a new window popup. Scan your eyes to the bottom of the window and find "Max size". Lower each and ever texture down as low as it can go without making the visuals on clothing/skin/hair/etc look too pixelated.</p>
<p dir="auto"><img src="/assets/uploads/files/1775418772332-e83687cf-6806-496c-aea5-1706dd742e4c.png" alt="{E83687CF-6806-496C-AEA5-1706DD742E4C}.png" class=" img-fluid img-markdown" width="1915" height="1168" /> <img src="/assets/uploads/files/1775418778265-b3ccab26-f69f-4ca0-8f30-05f4a3a7c81e.png" alt="{B3CCAB26-F69F-4CA0-8F30-05F4A3A7C81E}.png" class=" img-fluid img-markdown" width="1323" height="1269" /></p>
]]></description><link>https://forum.ripper.store/post/1703478</link><guid isPermaLink="true">https://forum.ripper.store/post/1703478</guid><dc:creator><![CDATA[TyeXO]]></dc:creator><pubDate>Sun, 05 Apr 2026 19:55:58 GMT</pubDate></item><item><title><![CDATA[Reply to COMBING MATERIALS on Sun, 05 Apr 2026 17:49:28 GMT]]></title><description><![CDATA[<p dir="auto">hello! so you would do that in blender with cats.</p>
]]></description><link>https://forum.ripper.store/post/1703130</link><guid isPermaLink="true">https://forum.ripper.store/post/1703130</guid><dc:creator><![CDATA[sealwifey]]></dc:creator><pubDate>Sun, 05 Apr 2026 17:49:28 GMT</pubDate></item></channel></rss>