<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[LF: How to gloss / match textures or materials for this Quest Gigi]]></title><description><![CDATA[<p dir="auto">Been feedlins with more avis as usual, trying my best to port em to both ends while they look acceptables, buuuts..<br />
Left is <strong>PC</strong>, right is <strong>Quest / Android</strong>..<br />
<img src="/assets/uploads/files/1774511400326-screenshot-220.png" alt="Screenshot (220).png" class=" img-fluid img-markdown" width="1366" height="665" /><br />
I've <em>seen</em> people pretty much make avis like <strong>Dotolie</strong>'s look 1:1 with the PC versions, before they got sniped off public uploads befores..</p>
<p dir="auto">so any tips or assistance on how to get the gloss or materials to match up :3</p>
]]></description><link>https://forum.ripper.store/topic/101062/lf-how-to-gloss-match-textures-or-materials-for-this-quest-gigi</link><generator>RSS for Node</generator><lastBuildDate>Sat, 26 Sep 2026 17:56:21 GMT</lastBuildDate><atom:link href="https://forum.ripper.store/topic/101062.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 26 Mar 2026 07:50:27 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to LF: How to gloss / match textures or materials for this Quest Gigi on Thu, 26 Mar 2026 12:11:37 GMT]]></title><description><![CDATA[<p dir="auto">Here are somethings I do to help make a quest side look a little better/closer to its pc side</p>
<p dir="auto">Adding the same matcaps- You can see on the pc side of Gigi she has this like glossiness to her, that’s a matcap, in the material for the body, search for Matcap in the poi search, from there it should bring you to the matcaps, tap on the one that being used for her body, it should take you to a whole bundle of them, one in particular lights up, that’s the matcap that’s used on her body, open it up and save the matcap, then going to her quest side apply the matcap using Toon Standard and adjust to your liking!</p>
<p dir="auto">Using Rim Lighting- Toon standard has a rim lighting feature that works on any material that is toon standard, go ahead and apply it but don’t make it super thick or bright if you want to match the pc Gigi, do like a grey-ish tone</p>
<p dir="auto">Apply the normal- The normal(A bright blue texture) is usually just little details that you wouldn’t see without, if you think it would look better with go ahead and add it, if without then no need to!</p>
<p dir="auto">Adding any emissions- Emissions, using toon standard, can be possible by finding the body emission map, it’s usually black with some white on it, apply the emission and use hue shift(emissions) to change the color or make it brighter</p>
<p dir="auto">Bonus-Fixing/making any hue shift toggles quest compatible</p>
<p dir="auto">If you know what you’re doing, and you want an almost one to one recreation, you can fix some animations or make new ones so that way they match. What I like to do is make a new animation for the hue shift, take a screen shot of the old animation to know which mesh needs the hue shift, make the new hue shift animation by following the screenshot we took and using toon standards hue shift or emission hue shift to create a new hue shift animation, just make sure when making a toggle for it that your parameters sync!</p>
]]></description><link>https://forum.ripper.store/post/1671610</link><guid isPermaLink="true">https://forum.ripper.store/post/1671610</guid><dc:creator><![CDATA[bennyworm]]></dc:creator><pubDate>Thu, 26 Mar 2026 12:11:37 GMT</pubDate></item><item><title><![CDATA[Reply to LF: How to gloss / match textures or materials for this Quest Gigi on Fri, 27 Mar 2026 07:42:53 GMT]]></title><description><![CDATA[<p dir="auto">if only I had these kinds of helping hands for my other posts and stuff, not to mention many others on ripperstore as well, chu suuper nifty <a class="plugin-mentions-user plugin-mentions-a" href="/user/bennyworm" aria-label="Profile: bennyworm">@<bdi>bennyworm</bdi></a><br />
and I appreciate the tip as well, <a class="plugin-mentions-user plugin-mentions-a" href="/user/kaisama21" aria-label="Profile: kaisama21">@<bdi>kaisama21</bdi></a> :33</p>
]]></description><link>https://forum.ripper.store/post/1674352</link><guid isPermaLink="true">https://forum.ripper.store/post/1674352</guid><dc:creator><![CDATA[Resu]]></dc:creator><pubDate>Fri, 27 Mar 2026 07:42:53 GMT</pubDate></item><item><title><![CDATA[Reply to LF: How to gloss / match textures or materials for this Quest Gigi on Fri, 27 Mar 2026 07:43:24 GMT]]></title><description><![CDATA[<p dir="auto">I somehow forgots to provide the <a href="https://ko-fi.com/s/597db61ffb" rel="nofollow ugc">download link</a> for the avatar entirely, fahh..<br />
but after going through with the matcap texture copy <em>(thru benny's response)</em>, it really did helps :3 thankies</p>
]]></description><link>https://forum.ripper.store/post/1674349</link><guid isPermaLink="true">https://forum.ripper.store/post/1674349</guid><dc:creator><![CDATA[Resu]]></dc:creator><pubDate>Fri, 27 Mar 2026 07:43:24 GMT</pubDate></item><item><title><![CDATA[Reply to LF: How to gloss / match textures or materials for this Quest Gigi on Thu, 26 Mar 2026 12:11:37 GMT]]></title><description><![CDATA[<p dir="auto">Here are somethings I do to help make a quest side look a little better/closer to its pc side</p>
<p dir="auto">Adding the same matcaps- You can see on the pc side of Gigi she has this like glossiness to her, that’s a matcap, in the material for the body, search for Matcap in the poi search, from there it should bring you to the matcaps, tap on the one that being used for her body, it should take you to a whole bundle of them, one in particular lights up, that’s the matcap that’s used on her body, open it up and save the matcap, then going to her quest side apply the matcap using Toon Standard and adjust to your liking!</p>
<p dir="auto">Using Rim Lighting- Toon standard has a rim lighting feature that works on any material that is toon standard, go ahead and apply it but don’t make it super thick or bright if you want to match the pc Gigi, do like a grey-ish tone</p>
<p dir="auto">Apply the normal- The normal(A bright blue texture) is usually just little details that you wouldn’t see without, if you think it would look better with go ahead and add it, if without then no need to!</p>
<p dir="auto">Adding any emissions- Emissions, using toon standard, can be possible by finding the body emission map, it’s usually black with some white on it, apply the emission and use hue shift(emissions) to change the color or make it brighter</p>
<p dir="auto">Bonus-Fixing/making any hue shift toggles quest compatible</p>
<p dir="auto">If you know what you’re doing, and you want an almost one to one recreation, you can fix some animations or make new ones so that way they match. What I like to do is make a new animation for the hue shift, take a screen shot of the old animation to know which mesh needs the hue shift, make the new hue shift animation by following the screenshot we took and using toon standards hue shift or emission hue shift to create a new hue shift animation, just make sure when making a toggle for it that your parameters sync!</p>
]]></description><link>https://forum.ripper.store/post/1671610</link><guid isPermaLink="true">https://forum.ripper.store/post/1671610</guid><dc:creator><![CDATA[bennyworm]]></dc:creator><pubDate>Thu, 26 Mar 2026 12:11:37 GMT</pubDate></item><item><title><![CDATA[Reply to LF: How to gloss / match textures or materials for this Quest Gigi on Thu, 26 Mar 2026 11:40:42 GMT]]></title><description><![CDATA[<p dir="auto">depends on what you want</p>
<p dir="auto">But the way i do it is go to Avatar,Materials,Ton Stardand or outline,Details and Matcap,change the values until you obtain the desire result :3</p>
]]></description><link>https://forum.ripper.store/post/1671569</link><guid isPermaLink="true">https://forum.ripper.store/post/1671569</guid><dc:creator><![CDATA[Kaisama21]]></dc:creator><pubDate>Thu, 26 Mar 2026 11:40:42 GMT</pubDate></item></channel></rss>